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anonymous/cuberite
1.14
5588-resources-encoding
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BoundingBox
CArrays
Certificates
ChannelManagement
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apidump-vscode
biomal-bedrock-shape
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A lightweight, fast and extensible game server for Minecraft
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MobSpawner.cpp
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*
MobSpawner: Added skeleton and wolf conditions.
madmaxoft
2013-11-08
1
-19
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+91
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This fixes the flood of warnings in the server console in Debug mode.
*
Autogeneration of settings.ini and webadmin.ini
Tiger Wang
2013-11-04
1
-3
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+3
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Fixes issue #75
*
Changes based on madmaxoft's nitpicker notes.
Samuel Barney
2013-10-29
1
-14
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+10
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Update to allow the light map to remain the same, but allow alteration of sky light values based on time.
Samuel Barney
2013-10-29
1
-9
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+16
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*
Got spiders and other mobs respecting night and day for spawning
Samuel Barney
2013-10-28
1
-11
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+19
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Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs.
Samuel Barney
2013-10-28
1
-18
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+56
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Disabling Endermen and spiders until I rework the CanSpawnHere to take a chunk and a position.
Samuel Barney
2013-10-26
1
-1
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+2
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*
Checked Endermen; they work; adding them back in.
Samuel Barney
2013-10-25
1
-1
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+0
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*
Fixed mob spawning so that hostile mobs will not spawn incorrectly.
Samuel Barney
2013-10-25
1
-68
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+38
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Bats only spawn where there is no sunlight, and the light level is below 5
Samuel Barney
2013-10-23
1
-1
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+1
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Current Mob Spawning code.
Samuel Barney
2013-10-21
1
-13
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+13
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*
Fixed memory leaks in cMobSpawner.
madmaxoft
2013-10-20
1
-43
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+33
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Moved all MobTypesManager functions to cMonster.
madmaxoft
2013-10-20
1
-4
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+2
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This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
*
Fixed loading allowed mobs in world.
madmaxoft
2013-10-20
1
-1
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+8
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renaming the cChunk::getRandomBlock method + removing a buggy working log
mgueydan
2013-09-08
1
-3
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+0
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*
Adding mobtype filter inside world.ini
mgueydan
2013-09-08
1
-1
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+2
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*
Implementing the MobSpawner (not used yet) that contains spawning rules
mgueydan
2013-09-08
1
-0
/
+277