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path: root/source/Mobs/Bat.cpp (follow)
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* Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancymgueydan2013-09-101-4/+0
* Changing Bat to AMbiant creaturemgueydan2013-09-101-1/+1
* Adding Family for monsters : Hostile/Passive/Water/Ambientmgueydan2013-09-071-0/+19
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-221-20/+0
* Added sounds to levers and mobsluksor111@gmail.com2012-12-211-0/+2
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-10/+0
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-20/+3
* Added Bats and Witches.luksor111@gmail.com2012-11-011-0/+45