| Commit message (Expand) | Author | Files | Lines |
2013-09-13 | Added an extra line. | tonibm19 | 1 | -0/+1 |
2013-09-13 | Fixed mobs attack range being too long | tonibm19 | 1 | -2/+1 |
2013-09-07 | Fixed a missing initialization in cMonster. | madmaxoft | 1 | -2/+3 |
2013-09-06 | Moved daylight burning directly into cMonster. | madmaxoft | 1 | -0/+36 |
2013-09-05 | Moved daylight burning directly into cMonster. | madmaxoft | 1 | -0/+36 |
2013-08-19 | Moved entities into the Entities subfolder. | madmaxoft | 1 | -1/+1 |
2013-07-01 | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 1 | -4/+7 |
2013-06-25 | Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code. | madmaxoft@gmail.com | 1 | -2/+7 |
2013-04-22 | Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs. | keyboard.osh@gmail.com | 1 | -121/+5 |
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -28/+23 |
2013-04-02 | Added support for head yaw tracking and packet sending and fixed bug in BroadcastMovementUpdate | keyboard.osh@gmail.com | 1 | -0/+1 |
2013-03-23 | Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions. | keyboard.osh@gmail.com | 1 | -5/+5 |
2013-03-22 | Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members. | keyboard.osh@gmail.com | 1 | -42/+44 |
2013-03-09 | Pickups are now being saved into Anvil. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-12-22 | MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) | madmaxoft@gmail.com | 1 | -42/+54 |
2012-12-22 | Reduced most mobs' constructors to oneliners by passing parameters to superclasses | madmaxoft@gmail.com | 1 | -18/+11 |
2012-12-21 | Added sounds to levers and mobs | luksor111@gmail.com | 1 | -0/+4 |
2012-12-21 | Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type. | madmaxoft@gmail.com | 1 | -1/+2 |
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -19/+0 |
2012-12-21 | Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) | madmaxoft@gmail.com | 1 | -9/+12 |
2012-11-01 | Refactored the world time. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-10-06 | Removed a few debugging messages from the release builds. | madmaxoft@gmail.com | 1 | -4/+5 |
2012-09-24 | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 1 | -7/+7 |
2012-09-23 | Source files cleanup: Mobs-related files in a separate subfolder, renamed. | madmaxoft@gmail.com | 1 | -18/+19 |
2012-08-29 | Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-08-24 | Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets. | madmaxoft@gmail.com | 1 | -13/+2 |
2012-08-19 | Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle. | madmaxoft@gmail.com | 1 | -106/+146 |
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -560/+560 |
2012-06-06 | Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool. | madmaxoft@gmail.com | 1 | -13/+5 |
2012-03-19 | Fixed player heads always pointing north (new EntityHeadLook packet) | madmaxoft@gmail.com | 1 | -1/+1 |
2012-03-14 | Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency | madmaxoft@gmail.com | 1 | -1/+0 |
2012-03-12 | Fixing compilation on Drawin 9 / MacOS X | madmaxoft@gmail.com | 1 | -1/+1 |
2012-03-10 | Fixed a few obsoleted functions | madmaxoft@gmail.com | 1 | -1/+1 |
2012-02-20 | Removed some more cChunkPtr usage | madmaxoft@gmail.com | 1 | -20/+16 |
2012-02-15 | No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer | faketruth | 1 | -44/+40 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -51/+82 |
2012-02-01 | Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; | madmaxoft@gmail.com | 1 | -1/+1 |
2012-01-31 | Slight code cleanup, no big changes | madmaxoft@gmail.com | 1 | -3/+3 |
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -5/+7 |
2011-12-28 | - Implemented Drops from Burning animals | lapayo94@gmail.com | 1 | -68/+7 |
2011-12-26 | - improved ClosestPlayerDetection (Really the closest now ;)) | lapayo94@gmail.com | 1 | -29/+45 |
2011-12-26 | - Linux compatible fixes including updated makefile | mtilden@gmail.com | 1 | -5/+9 |
2011-12-25 | - Fixed Bug #99 -> Mobs no longer bother you in creative mode | lapayo94@gmail.com | 1 | -76/+35 |
2011-12-22 | Fixes: | lapayo94@gmail.com | 1 | -1/+1 |
2011-12-21 | - Crafting fixed in 1.0.0 | lapayo94@gmail.com | 1 | -0/+17 |
2011-11-06 | Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. | admin@omencraft.com | 1 | -9/+9 |
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -13/+13 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+609 |