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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Mobs
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Monster.h
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2012-12-22
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
1
-8
/
+8
2012-12-22
Reduced most mobs' constructors to oneliners by passing parameters to superclasses
madmaxoft@gmail.com
1
-2
/
+10
2012-12-21
Added sounds to levers and mobs
luksor111@gmail.com
1
-0
/
+3
2012-12-21
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
1
-3
/
+2
2012-12-21
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
1
-10
/
+15
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-3
/
+3
2012-09-23
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-6
/
+5
2012-08-24
Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
madmaxoft@gmail.com
1
-8
/
+9
2012-08-19
Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.
madmaxoft@gmail.com
1
-2
/
+2
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-101
/
+101
2012-06-06
Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
madmaxoft@gmail.com
1
-3
/
+7
2012-05-25
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
1
-1
/
+10
2012-02-15
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
faketruth
1
-2
/
+2
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-2
/
+3
2011-12-28
- Implemented Drops from Burning animals
lapayo94@gmail.com
1
-6
/
+0
2011-12-26
- improved ClosestPlayerDetection (Really the closest now ;))
lapayo94@gmail.com
1
-1
/
+1
2011-12-26
- Linux compatible fixes including updated makefile
mtilden@gmail.com
1
-0
/
+1
2011-12-25
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
lapayo94@gmail.com
1
-0
/
+3
2011-12-21
- Crafting fixed in 1.0.0
lapayo94@gmail.com
1
-0
/
+4
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+85