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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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Mobs
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PassiveMonster.h
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2013-09-07
Adding Family for monsters : Hostile/Passive/Water/Ambient
mgueydan
1
-0
/
+2
2013-07-01
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
1
-1
/
+1
2013-04-13
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
1
-1
/
+1
2012-12-22
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
1
-1
/
+1
2012-12-22
Reduced most mobs' constructors to oneliners by passing parameters to superclasses
madmaxoft@gmail.com
1
-1
/
+1
2012-12-21
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
1
-6
/
+18
2012-09-23
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-1
/
+1
2011-12-25
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
lapayo94@gmail.com
1
-0
/
+14