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path: root/source/Mobs/Sheep.cpp (follow)
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* Fixed compilationtonibm192013-11-101-3/+2
* You can no longer color with woodtonibm192013-11-101-158/+161
* Added sheep dyeingtonibm192013-11-101-2/+156
* Fixed indentation in tonibm19's code.madmaxoft2013-10-281-3/+3
* Fixed compilationtonibm192013-10-281-1/+1
* Use STR_Warrior code and changed variable nametonibm192013-10-281-17/+4
* Extra linetonibm192013-10-271-0/+1
* Sheep fixes.tonibm192013-10-271-4/+19
* Fixed loading allowed mobs in world.madmaxoft2013-10-201-1/+1
* Initial Metadata Commit [SEE DESC]Tiger Wang2013-10-081-2/+26
* Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com2013-07-011-2/+2
* Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com2013-02-161-1/+1
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-221-4/+1
* Added sounds to levers and mobsluksor111@gmail.com2012-12-211-0/+2
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-9/+0
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-30/+7
* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-0/+65