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path: root/source/Mobs/Squid.cpp (follow)
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* Fixed loading allowed mobs in world.madmaxoft2013-10-201-1/+1
* Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancymgueydan2013-09-101-4/+0
* Adding Family for monsters : Hostile/Passive/Water/Ambientmgueydan2013-09-071-1/+4
* Fixed squid crashing the server when above or below the worldmadmaxoft2013-08-101-1/+6
* Squid: fixed a possible crash caused by access to a wrong chunkmadmaxoft@gmail.com2013-07-071-4/+7
* Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com2013-07-011-5/+8
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-3/+4
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-2/+2
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-221-3/+2
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-9/+0
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-19/+14
* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-0/+60