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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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Squid.h
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*
Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancy
mgueydan
2013-09-10
1
-1
/
+0
*
Adding Family for monsters : Hostile/Passive/Water/Ambient
mgueydan
2013-09-07
1
-0
/
+2
*
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
2013-07-01
1
-1
/
+1
*
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
2013-04-13
1
-1
/
+1
*
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
2012-12-22
1
-1
/
+1
*
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
2012-12-21
1
-1
/
+2
*
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
2012-12-21
1
-9
/
+17
*
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
2012-09-23
1
-0
/
+18