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* Update Giant.cppnesco2013-11-151-1/+1
* Update Giant.cppnesco2013-11-141-3/+3
* Merge remote-tracking branch 'origin/WolfUpdate'madmaxoft2013-11-132-28/+36
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| * Now using a TickFollowPlayer function.STRWarrior2013-11-122-46/+60
| * Removed #include "../Root.h" since it isn't needed.STRWarrior2013-11-101-1/+0
* | Merge remote-tracking branch 'origin/fixes'.madmaxoft2013-11-133-50/+60
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| * | Bundled fixes [SEE DESC]Tiger Wang2013-11-102-5/+10
| * | Bundled fixes [SEE DESC]Tiger Wang2013-11-102-35/+28
* | | Merge pull request #330 from tonibm19/patch-1Mattes D2013-11-101-6/+9
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| * | | Fixes (SEE DESC)tonibm192013-11-101-1/+7
| * | | STR_Warrior was right.tonibm192013-11-101-160/+1
| * | | Fixed compilationtonibm192013-11-101-3/+2
| * | | You can no longer color with woodtonibm192013-11-101-158/+161
| * | | Added sheep dyeingtonibm192013-11-101-2/+156
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* | | Removed #include "../Root.h" since it isn't needed.STRWarrior2013-11-101-1/+0
* | | Small code-style fixes.madmaxoft2013-11-102-22/+32
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* | Renamed variables in cWolf.STRWarrior2013-11-102-29/+29
* | Using DoWithPlayer instead of FindAndDoWithPlayer for callbacks.STRWarrior2013-11-102-7/+18
* | The owner object isn't stored anymore. Instead we use the name of the player.STRWarrior2013-11-102-10/+24
* | Using cMonster::Tick instead of super::cMonster::TickSTRWarrior2013-11-101-1/+1
* | Wolves can now be owned by an entity.STRWarrior2013-11-102-17/+100
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* Fixed code style.madmaxoft2013-11-081-2/+2
* Changed variable nametonibm192013-11-081-7/+6
* Changed variable nametonibm192013-11-081-2/+1
* Now chicken drop eggstonibm192013-11-081-1/+6
* Now chickens can drop eggs.tonibm192013-11-081-3/+33
* Merge pull request #307 from mc-server/MobImprovementsMattes D2013-11-0510-10/+122
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| * Fixed indentation.STRWarrior2013-11-052-0/+2
| * Skeleton, Ghast and Blaze's projectile code is now in their respective class.STRWarrior2013-11-048-68/+91
| * Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h.STRWarrior2013-11-021-3/+0
| * Skeletons, Blazes and Ghasts now shoot their projectile to the target.STRWarrior2013-11-021-5/+63
| * Zombies and Skeletons don't walk into the sun anymore.STRWarrior2013-11-024-0/+32
* | Merge pull request #292 from SamJBarney/MobSpawningMattes D2013-10-301-3/+3
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| * | Update to allow the light map to remain the same, but allow alteration of sky light values based on time.Samuel Barney2013-10-291-3/+3
* | | Merge pull request #299 from tonibm19/masterMattes D2013-10-292-1/+8
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| * | Now saddled horses spawn a saddle pickup when killedtonibm192013-10-281-1/+4
| * | Now saddle pigs spawn a saddle pickup when killedtonibm192013-10-281-0/+4
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* / Changed GameMode() == 1 to IsGameModeCreative in AggressiveMonster.cpp and ClientHandle.cppSTRWarrior2013-10-291-1/+1
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* Fixed indentation in tonibm19's code.madmaxoft2013-10-281-3/+3
* Fixed compilationtonibm192013-10-281-1/+1
* Use STR_Warrior code and changed variable nametonibm192013-10-281-17/+4
* Extra linetonibm192013-10-271-0/+1
* Sheep fixes.tonibm192013-10-271-4/+19
* cMonster: Improved doxycomments.madmaxoft2013-10-251-2/+2
* Renamed cMonster::GetSpawnRate() to GetSpawnDelay().madmaxoft2013-10-242-3/+3
* Fixed an assert in cMonstermadmaxoft2013-10-221-2/+2
* Reimplemented cMonster::FamilyFromType() as a simple switch (duh!)madmaxoft2013-10-201-38/+27
* Fixed memory leaks in cMobCensus, moved GetSpawnRate() to cMonster.madmaxoft2013-10-202-0/+20
* Fixed binary search in StringToMobType().madmaxoft2013-10-201-3/+3
* Moved all MobTypesManager functions to cMonster.madmaxoft2013-10-202-7/+246
* Fixed loading allowed mobs in world.madmaxoft2013-10-2037-49/+53
* Fixed indentation and re-styled conditions.madmaxoft2013-10-181-38/+44
* Merge pull request #259 from tonibm19/patch-2Mattes D2013-10-181-30/+38
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| * Moved linestonibm192013-10-171-16/+17
| * More fixestonibm192013-10-171-3/+8
| * Improved horse saddling [SEE DESC]tonibm192013-10-161-32/+32
| * Added extra linetonibm192013-10-151-0/+1
| * Fixed saddle horsetonibm192013-10-151-4/+5
* | Merge pull request #253 from SamJBarney/masterMattes D2013-10-1811-9/+70
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| * \ Merge branch 'MobSpawning' of https://github.com/mgueydan/MCServer into MobSpawningSamuel Barney2013-10-1411-9/+70
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| | * | Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancymgueydan2013-09-1010-28/+8
| | * | Changing Bat to AMbiant creaturemgueydan2013-09-101-1/+1
| | * | Implementing the MobSpawner (not used yet) that contains spawning rulesmgueydan2013-09-081-1/+4
| | * | Adding a getType in Monster that return an enum instead of an int or charmgueydan2013-09-071-1/+2
| | * | relockating mobs includes (they probably will end somewhere else in order not to recompile world each time you update a mob)mgueydan2013-09-071-0/+23
| | * | Adding Family for monsters : Hostile/Passive/Water/Ambientmgueydan2013-09-079-6/+56
* | | | Fixed compilation errors.madmaxoft2013-10-161-2/+6
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* | | Fixed a big fail.I didtonibm192013-10-151-0/+1
* | | Added extra line (yes, again)tonibm192013-10-151-0/+1
* | | Added basic milk code.tonibm192013-10-151-5/+12
* | | Added extra linetonibm192013-10-151-0/+1
* | | Added horse saddlingtonibm192013-10-151-1/+12
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* | Merge branch 'metadata' of git://github.com/tigerw/MCServer into tigerw-metadata.madmaxoft2013-10-1329-39/+434
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| * | Eight round of fixesTiger Wang2013-10-132-7/+8
| * | Sixth round of fixesTiger Wang2013-10-112-4/+9
| * | Fifth round of fixesTiger Wang2013-10-112-4/+15
| * | Fourth round of fixesTiger Wang2013-10-111-10/+10
| * | Third round of fixesTiger Wang2013-10-115-10/+5
| * | Second round of fixesTiger Wang2013-10-0912-6/+73
| * | Initial round of fixesTiger Wang2013-10-082-4/+4
| * | Initial Metadata Commit [SEE DESC]Tiger Wang2013-10-0815-24/+340
* | | Linux compilation fix #2.madmaxoft2013-09-211-1/+1
* | | Fixed Linux compilation.madmaxoft2013-09-211-1/+1
* | | Fixed compilation from previous commit.madmaxoft2013-09-212-2/+2
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* | Fixed new monster aggressiveness issueTiger Wang2013-09-192-4/+4
* | Added moar mobs!Tiger Wang2013-09-1817-55/+348
* | Fixed undead burningTiger Wang2013-09-171-1/+1
* | Exported cMonster:GetMobType() to the Lua API.madmaxoft2013-09-161-1/+3
* | Added an extra line.tonibm192013-09-131-0/+1
* | Fixed mobs attack range being too longtonibm192013-09-131-2/+1
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* Fixed a missing initialization in cMonster.madmaxoft2013-09-071-2/+3
* Moved daylight burning directly into cMonster.madmaxoft2013-09-056-40/+46
* Zomb-ee and Skellingtons burning improvementsTiger Wang2013-08-272-10/+14
* Moved entities into the Entities subfolder.madmaxoft2013-08-194-4/+4
* Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft2013-08-167-1/+41
* Fixed squid crashing the server when above or below the worldmadmaxoft2013-08-101-1/+6
* Changed everyting to Unix line endings.Alexander Harkness2013-07-2912-319/+319
* Squid: fixed a possible crash caused by access to a wrong chunkmadmaxoft@gmail.com2013-07-071-4/+7
* Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com2013-07-0149-93/+124
* Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.madmaxoft@gmail.com2013-06-251-2/+7
* Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.keyboard.osh@gmail.com2013-04-222-127/+5
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-1318-89/+69
* Added support for head yaw tracking and packet sending and fixed bug in BroadcastMovementUpdatekeyboard.osh@gmail.com2013-04-021-0/+1
* Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions.keyboard.osh@gmail.com2013-03-231-5/+5
* Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com2013-03-222-43/+45
* Pickups are now being saved into Anvil.madmaxoft@gmail.com2013-03-091-2/+2
* Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com2013-02-211-1/+0
* Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com2013-02-162-2/+2
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-2218-87/+97
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-2235-200/+85
* Added sounds to levers and mobsluksor111@gmail.com2012-12-2122-0/+47
* Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com2012-12-215-31/+66
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-2148-267/+75
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-2149-594/+574
* Refactored the world time.madmaxoft@gmail.com2012-11-016-12/+16
* Added Bats and Witches.luksor111@gmail.com2012-11-014-0/+128
* Added spawn eggs with mobs (patch committed by Luksor)madmaxoft@gmail.com2012-10-1910-0/+314
* Removed a few debugging messages from the release builds.madmaxoft@gmail.com2012-10-061-4/+5
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-244-12/+12
* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-2340-0/+1986