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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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Noise.cpp
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2013-04-16
Implemented the new cCubicNoise in 2D
madmaxoft@gmail.com
1
-9
/
+296
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-2
/
+2
2012-07-29
DistortedVoronoi BiomeGen now uses 4x4 linear interpolation for distortion, 50 % speed increase in the chunk generator with a hardly noticeable change in biome shapes.
madmaxoft@gmail.com
1
-1
/
+73
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-304
/
+304
2012-02-22
Noise function optimization (chunk generation now about 1.5x faster :)
madmaxoft@gmail.com
1
-7
/
+14
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-0
/
+7
2011-12-26
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
faketruth
1
-43
/
+11
2011-10-25
Using SSE instructions for noise (terrain generation)
faketruth
1
-0
/
+70
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+253