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2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-17/+122
2012-11-01Refactored the world time.madmaxoft@gmail.com1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-4/+0
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-1/+1
2012-08-03Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.madmaxoft@gmail.com1-1/+1
2012-07-17Simple health regeneration systemlapayo94@gmail.com1-13/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-82/+82
2012-02-22Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntityfaketruth1-1/+1
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-5/+19
2012-02-02Removed nonsense "virtual inline" declaration from functionsmadmaxoft@gmail.com1-13/+13
2011-12-29 - Initial food handling by cedeelmtilden@gmail.com1-0/+14
2011-12-28Linux fixmtilden@gmail.com1-1/+1
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-0/+23
2011-10-03MCServer c++ source filesfaketruth1-0/+31