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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Pickup.h
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2013-07-07
Mobs are assigned MaxHealth from monsters.ini; reading monsters.ini doesn't need settings.ini values anymore.
madmaxoft@gmail.com
1
-2
/
+0
2013-04-22
Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.
keyboard.osh@gmail.com
1
-3
/
+0
2013-04-13
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
1
-2
/
+2
2013-03-09
Pickups are now being saved into Anvil.
madmaxoft@gmail.com
1
-0
/
+6
2013-02-21
Moved the Speed member into cEntity class instead of its descendants.
madmaxoft@gmail.com
1
-5
/
+2
2013-01-12
Merged branch "branches/hooks" into "trunk".
madmaxoft@gmail.com
1
-4
/
+4
2012-12-28
cPickup now uses full cItem, instead of a pointer
madmaxoft@gmail.com
1
-6
/
+6
2012-12-22
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
1
-3
/
+3
2012-12-21
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
1
-3
/
+1
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-08-29
Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.
madmaxoft@gmail.com
1
-1
/
+0
2012-08-24
Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
madmaxoft@gmail.com
1
-5
/
+16
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-53
/
+53
2012-02-15
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
faketruth
1
-3
/
+3
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-9
/
+24
2011-12-24
Very alpha water physic for pickups (The swim now)
lapayo94@gmail.com
1
-0
/
+4
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+34