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* Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.keyboard.osh@gmail.com2013-04-221-3/+0
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-2/+2
* Pickups are now being saved into Anvil.madmaxoft@gmail.com2013-03-091-0/+6
* Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com2013-02-211-5/+2
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-4/+4
* cPickup now uses full cItem, instead of a pointermadmaxoft@gmail.com2012-12-281-6/+6
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-3/+3
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-3/+1
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+63