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2013-08-18Emergency compilation fix!Tiger Wang1-1/+2
2013-08-18Added checks to bail out if block entities are being pushed by a pistonTiger Wang1-2/+21
2013-08-18Properly fixed piston non-animationTiger Wang1-11/+28
2013-08-18Made cPiston code more readable and configurable.madmaxoft1-76/+174
2013-08-18Bugfix Update [SEE DESC}Tiger Wang1-0/+1
2013-08-16Feature and bugfixes [SEE DESC]Tiger Wang1-47/+36
2013-08-14Okay, changed to xoft's partial fixTiger Wang1-29/+6
2013-08-14Partially fixed tonibm19's mess.madmaxoft1-21/+20
2013-08-14Buncha bugfixes [SEE DESC]Tiger Wang1-0/+8
2013-08-13YET ANOTHER ERROR >:(Tiger Wang1-3/+3
2013-08-13CreditsTiger Wang1-3/+5
2013-08-13Attempt threeTiger Wang1-16/+14
2013-08-13Attempt twoTiger Wang1-3/+3
2013-08-13Attempt at fixing sleep issueTiger Wang1-3/+3
2013-08-13Fixes #57Tiger Wang1-1/+25
2013-01-27Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.madmaxoft@gmail.com1-1/+1
2012-12-16cPiston refactoring to use cWorld::GetBlockTypeMeta() and proper typesmadmaxoft@gmail.com1-72/+108
2012-12-15Fixed fall damage againluksor111@gmail.com1-0/+2
2012-10-06Completely removed the old (buggy) redstone simulator.madmaxoft@gmail.com1-12/+2
2012-10-01Slight refactoring of BlockHandlers - dropping unneeded virtual functionsmadmaxoft@gmail.com1-1/+1
2012-09-29Unified folder name-casingmadmaxoft@gmail.com1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-9/+9
2012-09-23Source files cleanup: Removed unused cBlockToPickupmadmaxoft@gmail.com1-1/+0
2012-08-31Progress on the 1.3.2 protocol.madmaxoft@gmail.com1-2/+2
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-1/+0
2012-08-19Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com1-31/+17
2012-07-15A new Block handling system :olapayo94@gmail.com1-3/+6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-165/+165
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-10/+12
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-1/+1
2012-03-01New redstone simulator. Should work without crashes!faketruth1-2/+3
2012-02-21Fixed heightmap optimization from rev 302; removed a few more cChunkPtrsmadmaxoft@gmail.com1-8/+7
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-27/+49
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+7
2011-11-09Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.admin@omencraft.com1-1/+4
2011-11-07Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.admin@omencraft.com1-58/+72
2011-11-07More updates to cPiston.cpp. Piston action will now only be broadcasted to players who have the chunk with the moving piston loaded.admin@omencraft.com1-2/+6
2011-11-07Added Sebi's changes to pistons and item drops.admin@omencraft.com1-406/+90
2011-11-07Pistons now generate noise and animate when moving.admin@omencraft.com1-2/+48
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-219/+200
2011-11-06Finished most of piston class. Pistons should work when a redstone current with wire is lit up or extinguished near them but don't yet. There'sa bug to kill.admin@omencraft.com1-24/+376
2011-11-05Added all the items up to Beta 1.9.5. Added pistons and piston class.admin@omencraft.com1-0/+50