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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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Player.h
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2012-12-21
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
1
-12
/
+43
2012-11-27
Added initial adventure mode support
luksor111@gmail.com
1
-0
/
+1
2012-11-11
Cleanup: Removed deprecated functions from Lua API
madmaxoft@gmail.com
1
-2
/
+0
2012-10-18
Converted some const char*s and std::strings to AStrings
faketruth
1
-4
/
+8
2012-10-14
Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
faketruth
1
-6
/
+6
2012-10-06
Lua plugins can get player's equipped item
madmaxoft@gmail.com
1
-1
/
+1
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-2
/
+2
2012-09-20
Refactored windows.
madmaxoft@gmail.com
1
-8
/
+12
2012-08-28
Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.
madmaxoft@gmail.com
1
-1
/
+1
2012-08-24
Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
madmaxoft@gmail.com
1
-3
/
+7
2012-08-19
Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.
madmaxoft@gmail.com
1
-5
/
+6
2012-08-18
Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.
madmaxoft@gmail.com
1
-0
/
+1
2012-08-10
Fixed a crash in creative inventory (FS 235, patch submitted by l0udPL)
madmaxoft@gmail.com
1
-1
/
+1
2012-08-03
Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.
madmaxoft@gmail.com
1
-1
/
+2
2012-07-17
Simple health regeneration system
lapayo94@gmail.com
1
-3
/
+17
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-146
/
+146
2012-05-29
Refactored item-eating from cClientHandle into cPlayer
madmaxoft@gmail.com
1
-2
/
+7
2012-03-16
Got rid of cPlayer::sPlayerState
faketruth
1
-6
/
+13
2012-03-07
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
faketruth
1
-12
/
+15
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-4
/
+8
2012-02-01
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
madmaxoft@gmail.com
1
-3
/
+3
2012-01-31
Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
faketruth
1
-1
/
+1
2012-01-30
Added a WebAdmin interface to view users their groups, and the permissions of groups.
faketruth
1
-0
/
+3
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-2
/
+4
2012-01-01
CreativeInventory Update
lapayo94@gmail.com
1
-2
/
+1
2012-01-01
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
lapayo94@gmail.com
1
-2
/
+8
2011-12-29
- Initial food handling by cedeel
mtilden@gmail.com
1
-0
/
+1
2011-12-28
- implemented the fire simulation in native c++ (cFireSimulator)
lapayo94@gmail.com
1
-0
/
+2
2011-12-28
- Implemented Drops from Burning animals
lapayo94@gmail.com
1
-19
/
+12
2011-12-27
- Added basic ping handling.
mtilden@gmail.com
1
-1
/
+1
2011-12-26
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
faketruth
1
-0
/
+2
2011-12-26
- Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queue
mtilden@gmail.com
1
-0
/
+3
2011-12-26
- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
mtilden@gmail.com
1
-1
/
+1
2011-12-25
Hold item is now dropped when inventory is closed
lapayo94@gmail.com
1
-1
/
+1
2011-11-10
Can now set gamemode via lua.
admin@omencraft.com
1
-0
/
+1
2011-11-10
Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.
admin@omencraft.com
1
-3
/
+6
2011-11-09
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
admin@omencraft.com
1
-1
/
+4
2011-11-02
Fixed some "Entity was not found in any chunk!" warnings
faketruth
1
-1
/
+3
2011-11-01
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
1
-0
/
+2
2011-11-01
Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)
admin@omencraft.com
1
-2
/
+10
2011-10-21
Compiles for linux
faketruth
1
-0
/
+1
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+96