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* Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.keyboard.osh@gmail.com2013-04-221-0/+2
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-2/+2
* Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com2013-03-221-1/+1
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-38/+39
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-1/+1
* Fixed linux compilationmadmaxoft@gmail.com2012-12-211-2/+0
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-1/+3
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-12/+43
* Added initial adventure mode supportluksor111@gmail.com2012-11-271-0/+1
* Cleanup: Removed deprecated functions from Lua APImadmaxoft@gmail.com2012-11-111-2/+0
* Converted some const char*s and std::strings to AStringsfaketruth2012-10-181-4/+8
* Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)faketruth2012-10-141-6/+6
* Lua plugins can get player's equipped itemmadmaxoft@gmail.com2012-10-061-1/+1
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+171