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* Removed the need to recalculate whether player is under water in ApplyFoodExhaustionJames Ravenscroft2013-08-091-5/+7
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* Added IsSwimming and IsSubmerged flags and access methodsJames Ravenscroft2013-08-091-1/+13
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* Made comments more readable by adding space between // and text content. Added /// doxygen syntax comments to declarationsJames Ravenscroft2013-08-081-2/+2
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* Fixed the formatting issues in player cpp filesJames Ravenscroft2013-08-081-8/+8
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* Made player drowning implementationJames Ravenscroft2013-08-081-1/+12
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* Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks.madmaxoft2013-08-081-1/+1
| | | | As requested in FS 418.
* Player eating is now properly broadcast to other players.madmaxoft2013-07-281-10/+30
| | | | Also fixed the API relating to food, determining player gamemode, and removed several unneeded API functions.
* Implemented basic eating support.madmaxoft2013-07-281-0/+13
| | | | Food is now properly consumed and it takes 1.5 sec.
* Added cPlayer::IsGameModeXXX() and cWorld::IsGameModeXXX() functions.madmaxoft2013-07-281-1/+12
| | | | These are the preferred way of determining the gamemode, you should use those instead of doing manual comparisons to the gamemode value.
* First implementation of movement-related hunger and APImadmaxoft@gmail.com2013-07-121-15/+47
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1673 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed sprinting in 1.6.1, made speeds available through API; fixed messages containing quotes.madmaxoft@gmail.com2013-07-071-1/+31
| | | | | | Fixes FS #415 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1660 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed player moving between worlds.madmaxoft@gmail.com2013-07-031-1/+1
| | | | | | | Fixes FS #407. Also fixes a few possible deadlocks between SocketThreads and TickThread git-svn-id: http://mc-server.googlecode.com/svn/trunk@1641 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com2013-07-011-4/+4
| | | | | | | | | Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Implemented proper player crouching.madmaxoft@gmail.com2013-06-041-0/+8
| | | | | | Fixes FS #365 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1553 0a769ca7-a7f5-676a-18bf-c427514a06d6
* LuaWindow: Fixed memory leaks with unclosed windowsmadmaxoft@gmail.com2013-06-021-3/+3
| | | | | | | A player disconnecting will now force all windows to close, not respecting any plugin's overrides. http://forum.mc-server.org/showthread.php?tid=1146&pid=8350#pid8350 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1543 0a769ca7-a7f5-676a-18bf-c427514a06d6
* LuaWindow: Initial code, the window can be opened, but not much manipulatedmadmaxoft@gmail.com2013-05-301-7/+17
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1532 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Implemented left-click inventory paintingmadmaxoft@gmail.com2013-05-301-4/+18
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1529 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Refactored cInventory to use cItemGrid for the actual Storagemadmaxoft@gmail.com2013-05-241-2/+4
| | | | | | This makes the API more orthogonal and is easier to use in the plugins. Also changes in the inventory are now propagated to the needed places (armor updates to BroadcastEntityEquipment etc.) even when the inventory is changed by a plugin. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1503 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Inventory code cleanup, players can now see each other's armormadmaxoft@gmail.com2013-05-191-2/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.keyboard.osh@gmail.com2013-04-221-0/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1400 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com2013-03-221-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-38/+39
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed linux compilationmadmaxoft@gmail.com2012-12-211-2/+0
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1094 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-1/+3
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-12/+43
| | | | | | http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added initial adventure mode supportluksor111@gmail.com2012-11-271-0/+1
| | | | | | | | | Added missing Emerald crafting recipe You get more fall damage when jumping Torch no longer protects players from fall damage Fixed Ender Chest drops git-svn-id: http://mc-server.googlecode.com/svn/trunk@1070 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Cleanup: Removed deprecated functions from Lua APImadmaxoft@gmail.com2012-11-111-2/+0
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1033 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Converted some const char*s and std::strings to AStringsfaketruth2012-10-181-4/+8
| | | | | | | Added a cPlayer:RemoveFromGroup() so players can be removed from groups programmatically Added a cClientHandle:SetUsername to be used by Lua. I'm curious what ThuGie can do with his plugin. git-svn-id: http://mc-server.googlecode.com/svn/trunk@978 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)faketruth2012-10-141-6/+6
| | | | | | | | | | | | Removed cPlugin_Lua, obviously cPluginManager stores plugins by their (folder)name cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins Made it incredibly easy to use new plugins from the WebAdmin Exposed some food/hunger related functions in cPlayer to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Lua plugins can get player's equipped itemmadmaxoft@gmail.com2012-10-061-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@932 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+171
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6