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2013-02-21Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com1-5/+5
2013-02-18Minecarts can now be placed.madmaxoft@gmail.com1-0/+20
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-4/+5
2012-12-28cPickup now uses full cItem, instead of a pointermadmaxoft@gmail.com1-3/+3
2012-12-26Adjusted the protocol framework to support different types of falling block spawning.madmaxoft@gmail.com1-0/+11
2012-12-24Added the 1.4.6 protocolmadmaxoft@gmail.com1-5/+8
2012-11-20Aggressive debug mode cByteBuffer validity checking.madmaxoft@gmail.com1-1/+3
2012-11-01Refactored the world time.madmaxoft@gmail.com1-2/+3
2012-10-21My OCD has alpha-sorted some stuff :)madmaxoft@gmail.com1-49/+50
2012-10-21Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com1-1/+11
2012-10-07Split the name for signed and unsigned int writing in cProtocol.madmaxoft@gmail.com1-2/+2
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-1/+24
2012-09-29Beds can be slept in now (it doesn't change the time though)faketruth1-2/+18
2012-09-25Added the block dig animation packet (patch contributed by l0udPL)madmaxoft@gmail.com1-2/+10
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-7/+7
2012-09-23Source files cleanup: ChunkDataSerializer is Protocol-relatedmadmaxoft@gmail.com1-1/+1
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-09-23Source files cleanup: Protocol-related files in a separate subfoldermadmaxoft@gmail.com1-10/+10
2012-09-23Source files cleanup: UI files renamedmadmaxoft@gmail.com1-1/+1
2012-09-23Tweaked logging.madmaxoft@gmail.com1-7/+0
2012-09-20Refactored windows.madmaxoft@gmail.com1-8/+19
2012-09-11Merged in a patch for sounds by l0udPLmadmaxoft@gmail.com1-0/+10
2012-09-06Fixed slot parsing in 1.2.5 causing weird behavior ( http://forum.mc-server.org/showthread.php?tid=551&pid=4413#pid4413 )madmaxoft@gmail.com1-1/+1
2012-09-06Added protocol-specific authentication, now works for both 1.2.5 and 1.3.2madmaxoft@gmail.com1-0/+11
2012-09-05Added the possibility of reserved player slots by implementing the HandleHandshake hook!faketruth1-3/+2
2012-09-04Fixed a possible race condition in cClientHandle's packet sending code; prepared for moving cSocket out of cClientHandle's ownership.madmaxoft@gmail.com1-1/+1
2012-09-02Next iteration on the 1.3.2 protocol. Still no good, but sometimes it just gets through. For your testing pleasures ;)madmaxoft@gmail.com1-1/+2
2012-08-31Progress on the 1.3.2 protocol.madmaxoft@gmail.com1-61/+63
2012-08-30Added a basic protocol recognizer and the base for 1.3.2 protocol.madmaxoft@gmail.com1-3/+3
2012-08-30cProtocol handles the initial handshake up to player loginmadmaxoft@gmail.com1-1/+45
2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-156/+241
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-303/+434
2012-08-27Cut out all packet handling to a separate cProtocol descendantmadmaxoft@gmail.com1-0/+1104