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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Protocol
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Protocol125.cpp
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2012-09-30
Added falling block entities. Sand and gravel now properly fall down
faketruth
1
-1
/
+24
2012-09-29
Beds can be slept in now (it doesn't change the time though)
faketruth
1
-2
/
+18
2012-09-25
Added the block dig animation packet (patch contributed by l0udPL)
madmaxoft@gmail.com
1
-2
/
+10
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-7
/
+7
2012-09-23
Source files cleanup: ChunkDataSerializer is Protocol-related
madmaxoft@gmail.com
1
-1
/
+1
2012-09-23
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-09-23
Source files cleanup: Protocol-related files in a separate subfolder
madmaxoft@gmail.com
1
-10
/
+10
2012-09-23
Source files cleanup: UI files renamed
madmaxoft@gmail.com
1
-1
/
+1
2012-09-23
Tweaked logging.
madmaxoft@gmail.com
1
-7
/
+0
2012-09-20
Refactored windows.
madmaxoft@gmail.com
1
-8
/
+19
2012-09-11
Merged in a patch for sounds by l0udPL
madmaxoft@gmail.com
1
-0
/
+10
2012-09-06
Fixed slot parsing in 1.2.5 causing weird behavior ( http://forum.mc-server.org/showthread.php?tid=551&pid=4413#pid4413 )
madmaxoft@gmail.com
1
-1
/
+1
2012-09-06
Added protocol-specific authentication, now works for both 1.2.5 and 1.3.2
madmaxoft@gmail.com
1
-0
/
+11
2012-09-05
Added the possibility of reserved player slots by implementing the HandleHandshake hook!
faketruth
1
-3
/
+2
2012-09-04
Fixed a possible race condition in cClientHandle's packet sending code; prepared for moving cSocket out of cClientHandle's ownership.
madmaxoft@gmail.com
1
-1
/
+1
2012-09-02
Next iteration on the 1.3.2 protocol. Still no good, but sometimes it just gets through. For your testing pleasures ;)
madmaxoft@gmail.com
1
-1
/
+2
2012-08-31
Progress on the 1.3.2 protocol.
madmaxoft@gmail.com
1
-61
/
+63
2012-08-30
Added a basic protocol recognizer and the base for 1.3.2 protocol.
madmaxoft@gmail.com
1
-3
/
+3
2012-08-30
cProtocol handles the initial handshake up to player login
madmaxoft@gmail.com
1
-1
/
+45
2012-08-29
Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.
madmaxoft@gmail.com
1
-156
/
+241
2012-08-28
Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.
madmaxoft@gmail.com
1
-303
/
+434
2012-08-27
Cut out all packet handling to a separate cProtocol descendant
madmaxoft@gmail.com
1
-0
/
+1104