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* Protocol 1.7: Attempt at fixing SoundParticleEffect packet.madmaxoft2013-11-101-5/+3
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* Fixed Player animation packet.madmaxoft2013-11-101-1/+1
| | | | Fixes #329.
* Fixed sprinting in 1.7 protocol.madmaxoft2013-11-081-1/+17
| | | | Fixes #324
* cProtocol::SendWindowOpen() signature changed.madmaxoft2013-11-081-10/+13
| | | | This implements #313.
* Protocol 1.7: Fixed using entities.madmaxoft2013-11-081-2/+1
| | | | The mouse buttons were swapped.
* Protocol 1.7: Copied Mob Metadata code from 1.2.5.madmaxoft2013-11-081-4/+195
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* Added hardcore client effectTiger Wang2013-11-071-1/+1
| | | | Also fixed multiple world comments issue.
* Fix for entity spawning in generalTiger Wang2013-11-071-3/+3
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* Possible fix for 1.7 pickup spawningTiger Wang2013-11-071-1/+1
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* Protocol 1.7: Fixed the Spawn Mob packet.madmaxoft2013-11-071-1/+1
| | | | This should fix #318
* Protocol 1.7: Added the remaining server-bound packets.madmaxoft2013-11-061-14/+99
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* Protocol 1.7: Added more server-bound packets.madmaxoft2013-11-061-25/+132
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* Protocol 1.7: Finished the client-bound packets.madmaxoft2013-11-061-7/+32
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* Protocol 1.7: More client-bound packets.madmaxoft2013-11-051-17/+27
| | | | Also removed the SendWholeInventory(cInventory &) function, as promised in prev commit.
* Protocol 1.7: Added more client-bound packets.madmaxoft2013-11-041-15/+164
| | | | Untested, still more to come.
* Protocol 1.7: Added client status packet.madmaxoft2013-11-031-1/+22
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* Protocol 1.7: Rewritten packet-sending to use cPacketizer.madmaxoft2013-11-031-159/+316
| | | | Implemented enough of the protocol that the client now spawns in the world (but cannot do anything).
* Protocol 1.7: Implemented the first batch of sent packets.madmaxoft2013-11-011-0/+577
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* Protocol 1.7: Added skeleton functions for reading client packets.madmaxoft2013-10-311-17/+317
| | | | Untested, this is skeleton code only.
* Protocol 1.7: Added status ping handling.madmaxoft2013-10-301-0/+25
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* Added 1.7 to protocol recognizer.madmaxoft2013-10-301-0/+216
The 1.7 protocol currently only reports server description and playercount.