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* Added protocol-specific authentication, now works for both 1.2.5 and 1.3.2madmaxoft@gmail.com2012-09-061-0/+11
* Added the possibility of reserved player slots by implementing the HandleHandshake hook!faketruth2012-09-051-3/+2
* Fixed a possible race condition in cClientHandle's packet sending code; prepared for moving cSocket out of cClientHandle's ownership.madmaxoft@gmail.com2012-09-041-1/+1
* Next iteration on the 1.3.2 protocol. Still no good, but sometimes it just gets through. For your testing pleasures ;)madmaxoft@gmail.com2012-09-021-1/+2
* Progress on the 1.3.2 protocol.madmaxoft@gmail.com2012-08-311-61/+63
* Added a basic protocol recognizer and the base for 1.3.2 protocol.madmaxoft@gmail.com2012-08-301-3/+3
* cProtocol handles the initial handshake up to player loginmadmaxoft@gmail.com2012-08-301-1/+45
* Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com2012-08-291-156/+241
* Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com2012-08-281-303/+434
* Cut out all packet handling to a separate cProtocol descendantmadmaxoft@gmail.com2012-08-271-0/+1104