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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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Simulator
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DelayedFluidSimulator.cpp
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*
DelayedFluidSimulator: optimized block storage for large amounts of blocks.
madmaxoft@gmail.com
2013-03-20
1
-16
/
+45
*
Small performance improvements in fluid simulator.
madmaxoft@gmail.com
2013-03-14
1
-3
/
+4
*
Changed DelayedFluidSimulatorData to be a vector rather than a list, performance doubled :)
madmaxoft@gmail.com
2013-03-14
1
-5
/
+5
*
Simulators now check if they are given a valid chunk
madmaxoft@gmail.com
2013-03-03
1
-0
/
+5
*
DelayedFluidSimulator: removed an obnoxious debugging output
madmaxoft@gmail.com
2013-03-02
1
-4
/
+0
*
Floody fluid simulator has been converted to use direct chunk access
madmaxoft@gmail.com
2013-03-02
1
-22
/
+55
*
Converted simulators to take cWorld reference instead of a pointer
madmaxoft@gmail.com
2013-02-28
1
-2
/
+2
*
Simulators now have direct access to the cChunk object in the WakeUp() call
madmaxoft@gmail.com
2013-02-28
1
-1
/
+2
*
Fixed DelayedFluidSimulator.
madmaxoft@gmail.com
2012-10-15
1
-7
/
+8
*
Initial Floody fluid simulator.
madmaxoft@gmail.com
2012-10-14
1
-0
/
+92