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2013-03-01New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com1-71/+256
2013-02-28Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com1-19/+23
2013-02-28Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com1-1/+2
2013-02-16Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com1-1/+1
2012-10-14Initial Floody fluid simulator.madmaxoft@gmail.com1-23/+17
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com1-6/+51
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-16/+16
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-4/+4
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-2/+2
2012-07-12http://www.mc-server.org/support/index.php?do=details&task_id=153lapayo94@gmail.com1-2/+3
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-131/+131
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-1/+1
2012-02-14Fixed the same leak in FireSimulatorfaketruth1-15/+14
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+3
2011-12-29- water slacks fire nowlapayo94@gmail.com1-2/+9
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+124