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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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Simulator
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FireSimulator.h
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2013-02-28
Simulators now have direct access to the cChunk object in the WakeUp() call
madmaxoft@gmail.com
1
-1
/
+1
2012-10-14
Initial Floody fluid simulator.
madmaxoft@gmail.com
1
-1
/
+0
2012-10-13
Preparation for multiple fluid simulators.
madmaxoft@gmail.com
1
-9
/
+2
2012-10-03
Moved blockticking into blockhandler classes.
madmaxoft@gmail.com
1
-4
/
+4
2012-09-30
Added falling block entities. Sand and gravel now properly fall down
faketruth
1
-6
/
+6
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-2
/
+2
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-47
/
+47
2012-05-25
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
1
-2
/
+16
2012-02-14
Apparently the Fire plugin is depreciated since it's implemented in C++ :P
faketruth
1
-2
/
+2
2012-02-14
Fixed the same leak in FireSimulator
faketruth
1
-3
/
+4
2012-02-02
Removed nonsense "virtual inline" declaration from functions
madmaxoft@gmail.com
1
-6
/
+6
2011-12-29
- water slacks fire now
lapayo94@gmail.com
1
-1
/
+2
2011-12-28
- implemented the fire simulation in native c++ (cFireSimulator)
lapayo94@gmail.com
1
-0
/
+31