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* Moved BlockEntities to a separate foldermadmaxoft@gmail.com2013-05-281-1/+1
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-2/+2
* New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com2013-03-011-16/+52
* Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com2013-02-281-1/+1
* Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com2013-02-281-1/+1
* Initial Floody fluid simulator.madmaxoft@gmail.com2012-10-141-1/+0
* Preparation for multiple fluid simulators.madmaxoft@gmail.com2012-10-131-0/+40