summaryrefslogtreecommitdiffstats
path: root/source/Simulator/LavaSimulator.cpp (unfollow)
Commit message (Expand)AuthorFilesLines
2012-10-13Better split of the fluid simulator functionality; removed the old LavaSimulator and WaterSimulator files.madmaxoft@gmail.com1-20/+0
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com1-0/+0
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-2/+2
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-2/+2
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-19/+19
2012-02-14Updated fluid simulators with geser's patch file!faketruth1-3/+3
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+3
2011-12-29- water slacks fire nowlapayo94@gmail.com1-6/+0
2011-12-25Refactored both simulators (water and lava) to make them more flexible and easier to modifylapayo94@gmail.com1-204/+11
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-43/+43
2011-10-03MCServer c++ source filesfaketruth1-0/+216