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* Multiple enhancements [SEE DESC]Tiger Wang2013-11-212-58/+60
| | | | | | | | + Added lever location checking * Fixed button location checking * Fixed button pressing/unpressing * Fixed repeaters updating * Minor enhancements
* Multiple bugfixes [SEE DESC]Tiger Wang2013-11-202-126/+278
| | | | | | | | | | | | * Fixed compilation on VC2013 * Fixed redstone self powering - still one more scenario to go + Redstone now powers block beneath * Improved code: functionized stuff, and reduced unneeded GetBlockMetas; also utilised direct chunk access, as recommended by xoft + Added torches powering blocks above it * Fixed repeaters getting power when they shouldn't - Stopped wires getting power from another wire through a block, which could lead to wire-powering loops (vanilla behaviour)
* Possible compile fixTiger Wang2013-11-191-1/+1
| | | | Also removed unneeded variables.
* Redstone Megacommit [SEE DESC]Tiger Wang2013-11-182-918/+926
| | | | | | | | | | | | | + Updated BlockID - look for yourself * Improved button, repeater, lever, and comparator code -> simplification and splitting of some stuff from the redstone simulator file * Fixed buttons not breaking when in an invalid game state * Fixed QueueSetBlock -> improved (AGAIN) piston code + Rewrote redstone simulator Fixes: #57, #58, #205, and part of #131. Fixes FS issues: 281, 116, and 102
* Merge remote-tracking branch 'origin/fixes'.madmaxoft2013-11-131-6/+2
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| * Bundled fixes [SEE DESC]Tiger Wang2013-11-121-6/+2
|/ | | | | | | | * BoundingBox now returns FACE_NONE + Arrows can be picked up * Arrows dug up resume physics simulations * Added sound effects for bows, lava to stone, and arrows * Fixed SoundParticleEffect on <1.7 protocols
* Fixed warning in cFireSimulator.madmaxoft2013-10-091-13/+8
| | | | All code paths now have a return value.
* Fixed issuesTiger Wang2013-09-301-2/+2
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* Fixed a fire simulator bugTiger Wang2013-09-301-6/+18
| | | | | | Fire now doesn't stay when it isn't on a flammable block. Fixes the "fire creates chandeliers" bug in report #131
* Added a few changes [SEE DESC]Tiger Wang2013-09-091-1/+1
| | | | | | | * Revised pickup comments * SlotArea pickup tossing now reflects Player.cpp * Removed unneeded ItemShears comment (was working already) * Sand and gravel pickups spawn with correct speed
* Redstone fixes [SEE DESC]Tiger Wang2013-08-251-0/+24
| | | | | | | | | Fixed pistons not correctly powering down Fixed dispensers not correctly powering down Fixed droppers not correctly power down Fixed TNT not correctly powering up Fixed redstone lamps not correctly powering up Fixed redstone lamps not correctly powering down
* Moved entities into the Entities subfolder.madmaxoft2013-08-192-2/+2
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* Changed everyting to Unix line endings.Alexander Harkness2013-07-297-750/+750
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* Simulators don't simulate in invalid chunks (valgrind error)madmaxoft@gmail.com2013-07-223-3/+3
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1676 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Made redstone lamps turn on when powered and turn off when not powered.nielsbreu@gmail.com2013-06-221-0/+10
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1620 0a769ca7-a7f5-676a-18bf-c427514a06d6
* TNT changes to primed TNT when powered by redstone.nielsbreu@gmail.com2013-06-221-0/+8
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1618 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added dragon egg to falling blocks.nielsbreu@gmail.com2013-06-101-0/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1577 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Removed cLadder, cSign, cStairs, cTorch and cVine classes, moved their functionality into the appropriate BlockHandlers / ItemHandlersmadmaxoft@gmail.com2013-06-041-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1555 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Moved BlockEntities to a separate foldermadmaxoft@gmail.com2013-05-282-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1527 0a769ca7-a7f5-676a-18bf-c427514a06d6
* More dropspenser redstone interaction fixes.madmaxoft@gmail.com2013-05-281-0/+7
| | | | | | Now the dropspensers are correctly powered off, unless they had been powered by a redstone torch directly next to them. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1525 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added a forgotten change to make dropspensers activate only once on redstone activationmadmaxoft@gmail.com2013-05-281-1/+1
| | | | | | Fixes rev 1521 functionality git-svn-id: http://mc-server.googlecode.com/svn/trunk@1524 0a769ca7-a7f5-676a-18bf-c427514a06d6
* DropSpensers: Fixed activation when receiving redstone signal. Now only one item is dropspensed.madmaxoft@gmail.com2013-05-271-12/+12
| | | | | | Fix for FS #378, http://www.mc-server.org/support/index.php?do=details&task_id=378 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1521 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Implemented droppersmadmaxoft@gmail.com2013-05-262-17/+13
| | | | | | Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added sound to the vaporize simulator. FS #315 nielsbreu@gmail.com2013-05-251-1/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1505 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed entity chunking.madmaxoft@gmail.com2013-05-191-0/+6
| | | | | | Sand simulator was off, sand in negative coords wouldn't fall properly git-svn-id: http://mc-server.googlecode.com/svn/trunk@1489 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Please keep the lists alpha-sortedmadmaxoft@gmail.com2013-05-071-3/+6
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1458 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Sand can fall through snow.faketruth2013-05-071-0/+3
| | | | | | Patch courtesy of InHavk git-svn-id: http://mc-server.googlecode.com/svn/trunk@1457 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Cobwebs are now washed away by water and can be broken by swords and shears, giving string.madmaxoft@gmail.com2013-04-061-0/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1363 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed block update queueing and water meta change not propagated to clients.madmaxoft@gmail.com2013-03-221-7/+27
| | | | | | Fixes FS #333. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1297 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Simulator: fixed a problem when manipulating the bedrock layermadmaxoft@gmail.com2013-03-221-2/+8
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1295 0a769ca7-a7f5-676a-18bf-c427514a06d6
* DelayedFluidSimulator: optimized block storage for large amounts of blocks.madmaxoft@gmail.com2013-03-202-20/+62
| | | | | | Speeds up chunk generation by 15 %. Expected to speed up fluid simulation, unmeasured. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1293 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fluid simulator: fixed an out-of-bounds read when determining fluid directionmadmaxoft@gmail.com2013-03-171-2/+5
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1280 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Small performance improvements in fluid simulator.madmaxoft@gmail.com2013-03-142-4/+7
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1276 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Removed the Classic fluid simulator, it was too unstablemadmaxoft@gmail.com2013-03-142-622/+0
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1274 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added a Noop fluid simulator that doesn't do anything with the fluid (fluid doesn't spread at all, behaves like a normal block)madmaxoft@gmail.com2013-03-141-0/+36
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1272 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added a Vaporize fluid simulator that simply replaces fluid blocks with air.madmaxoft@gmail.com2013-03-142-0/+86
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1270 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Changed DelayedFluidSimulatorData to be a vector rather than a list, performance doubled :)madmaxoft@gmail.com2013-03-142-6/+6
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1268 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Pickups are now being saved into Anvil.madmaxoft@gmail.com2013-03-092-5/+5
| | | | | | Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Simulators are woken up upon chunk loadmadmaxoft@gmail.com2013-03-031-0/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1248 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Redstone simulator: adding a block now checks if the neighbors are redstone-related; if not, the block is ignored.madmaxoft@gmail.com2013-03-031-107/+144
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1247 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Simulators now check if they are given a valid chunkmadmaxoft@gmail.com2013-03-032-0/+10
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1244 0a769ca7-a7f5-676a-18bf-c427514a06d6
* SandSimulator: Fixed sand dropping on half-slabs; added more blocks that break falling sand into pickups, fixed instant-fallmadmaxoft@gmail.com2013-03-032-32/+48
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1242 0a769ca7-a7f5-676a-18bf-c427514a06d6
* cSandSimulator: implemented InstantFallmadmaxoft@gmail.com2013-03-021-1/+27
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1241 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com2013-03-022-61/+232
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1240 0a769ca7-a7f5-676a-18bf-c427514a06d6
* DelayedFluidSimulator: removed an obnoxious debugging outputmadmaxoft@gmail.com2013-03-021-4/+0
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1237 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Floody fluid simulator has been converted to use direct chunk accessmadmaxoft@gmail.com2013-03-025-135/+218
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1236 0a769ca7-a7f5-676a-18bf-c427514a06d6
* New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com2013-03-014-91/+313
| | | | | | http://forum.mc-server.org/showthread.php?tid=617&pid=6626#pid6626 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1233 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com2013-02-2818-129/+160
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1228 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com2013-02-2814-49/+69
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1227 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com2013-02-161-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1218 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.madmaxoft@gmail.com2013-01-272-3/+3
| | | | | | Note that cItems is used in the function signature but not yet exported in the API, TODO! git-svn-id: http://mc-server.googlecode.com/svn/trunk@1176 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Floody fluid simulator can create sourceblocks (configurable in World.ini)madmaxoft@gmail.com2013-01-042-4/+74
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1119 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Dispensers can dispense items and liquids nowluksor111@gmail.com2012-12-262-0/+38
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1105 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed a crash in redstone simulator when destroying blocks in Y < 2madmaxoft@gmail.com2012-12-201-0/+4
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1084 0a769ca7-a7f5-676a-18bf-c427514a06d6
* RedstoneSimulator refactoring to use cWorld::GetBlockTypeMeta() as much as possiblemadmaxoft@gmail.com2012-12-162-299/+389
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1076 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Levers (patch contributed by Keyboard)madmaxoft@gmail.com2012-12-162-12/+95
| | | | | | http://forum.mc-server.org/showthread.php?tid=649 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1075 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed boolean comparison.madmaxoft@gmail.com2012-11-161-4/+4
| | | | | | Don't compare booleans to false / true, use them directly. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1048 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed more valgrind issuesmadmaxoft@gmail.com2012-10-272-19/+14
| | | | | | ( http://forum.mc-server.org/showthread.php?tid=598&pid=5139#pid5139 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1013 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Removed excessive debug loggin in Floody fluid simulator.madmaxoft@gmail.com2012-10-201-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@987 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fluids will wash away crops and sugarcane.madmaxoft@gmail.com2012-10-191-0/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@980 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed a few bugs in fluid placement - fluid into other fluid, fluid into washable blocks.madmaxoft@gmail.com2012-10-181-5/+9
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@977 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Reverted previous commit, chose a different solution, much cleaner.madmaxoft@gmail.com2012-10-181-2/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@975 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Made constants in cChunkDef enums, compilation fixes for gcc.madmaxoft@gmail.com2012-10-181-1/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@974 0a769ca7-a7f5-676a-18bf-c427514a06d6
* More blocks can be washed away by fluids.madmaxoft@gmail.com2012-10-161-0/+4
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@971 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed floody fluid sim making downward fluid behave like source blocks.madmaxoft@gmail.com2012-10-161-8/+16
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@970 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Decreased logging in floody fluid simulator.madmaxoft@gmail.com2012-10-161-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@969 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed DelayedFluidSimulator.madmaxoft@gmail.com2012-10-152-8/+15
| | | | | | Floody fluid simulator is now woken up properly across chunk borders. git-svn-id: http://mc-server.googlecode.com/svn/trunk@966 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Floody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidianmadmaxoft@gmail.com2012-10-141-9/+67
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@965 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com2012-10-141-2/+8
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@964 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Initial Floody fluid simulator.madmaxoft@gmail.com2012-10-1411-41/+417
| | | | | | Can spread, cannot dry. git-svn-id: http://mc-server.googlecode.com/svn/trunk@963 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Better split of the fluid simulator functionality; removed the old LavaSimulator and WaterSimulator files.madmaxoft@gmail.com2012-10-138-211/+145
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@958 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Forgotten filemadmaxoft@gmail.com2012-10-131-0/+721
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@957 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Preparation for multiple fluid simulators.madmaxoft@gmail.com2012-10-1317-0/+1696
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6