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2012-03-11Fixed a small bug in chunk version check D:faketruth1-0/+1
2012-03-10Completely integrated the new axis ordering. Will update worlds accordinglyfaketruth1-0/+144
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-1/+1
2012-03-07WSSCompact: fixed switched version values (!); removed unused methodsmadmaxoft@gmail.com1-2/+2
2012-03-05Using a fixed-size array instead of AString for conversion. Conversion now runs ~10x faster :) (in debug mode)madmaxoft@gmail.com1-25/+29
2012-03-05WSS conversion quickfix: reserving memory so that AString doesn't need to re-alloc (but still uses painfully slow push_back()s )madmaxoft@gmail.com1-0/+2
2012-03-04Yay tiny commits XD fixed % signfaketruth1-1/+1
2012-03-04Lowered the amount of logging while converting chunksfaketruth1-1/+8
2012-03-04Converted pak files were not marked 'dirty' and wouldn't be saved. Fixed now :)faketruth1-0/+1
2012-03-04Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load.faketruth1-15/+155
2012-02-28Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)madmaxoft@gmail.com1-94/+149
2012-02-17Chunk coords mostly "upgraded" to include the Y coord for future compatibilitymadmaxoft@gmail.com1-5/+5
2012-02-17Lots of logging addedmadmaxoft@gmail.com1-1/+4
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-50/+139
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-0/+415