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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
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fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
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itemsinicleanup
master
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serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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WSSCompact.cpp
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2012-03-23
Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)
madmaxoft@gmail.com
1
-14
/
+13
2012-03-14
Unified the chunk data to use the BLOCKDATA datatype.
madmaxoft@gmail.com
1
-5
/
+7
2012-03-14
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
1
-9
/
+17
2012-03-11
Fixed a small bug in chunk version check D:
faketruth
1
-0
/
+1
2012-03-10
Completely integrated the new axis ordering. Will update worlds accordingly
faketruth
1
-0
/
+144
2012-03-09
cClientHandles have a unique ID now to distinguish them
faketruth
1
-1
/
+1
2012-03-07
WSSCompact: fixed switched version values (!); removed unused methods
madmaxoft@gmail.com
1
-2
/
+2
2012-03-05
Using a fixed-size array instead of AString for conversion. Conversion now runs ~10x faster :) (in debug mode)
madmaxoft@gmail.com
1
-25
/
+29
2012-03-05
WSS conversion quickfix: reserving memory so that AString doesn't need to re-alloc (but still uses painfully slow push_back()s )
madmaxoft@gmail.com
1
-0
/
+2
2012-03-04
Yay tiny commits XD fixed % sign
faketruth
1
-1
/
+1
2012-03-04
Lowered the amount of logging while converting chunks
faketruth
1
-1
/
+8
2012-03-04
Converted pak files were not marked 'dirty' and wouldn't be saved. Fixed now :)
faketruth
1
-0
/
+1
2012-03-04
Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load.
faketruth
1
-15
/
+155
2012-02-28
Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)
madmaxoft@gmail.com
1
-94
/
+149
2012-02-17
Chunk coords mostly "upgraded" to include the Y coord for future compatibility
madmaxoft@gmail.com
1
-5
/
+5
2012-02-17
Lots of logging added
madmaxoft@gmail.com
1
-1
/
+4
2012-02-16
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
1
-50
/
+139
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-0
/
+415