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* Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com2012-03-141-9/+17
* Fixed a small bug in chunk version check D:faketruth2012-03-111-0/+1
* Completely integrated the new axis ordering. Will update worlds accordinglyfaketruth2012-03-101-0/+144
* cClientHandles have a unique ID now to distinguish themfaketruth2012-03-091-1/+1
* WSSCompact: fixed switched version values (!); removed unused methodsmadmaxoft@gmail.com2012-03-071-2/+2
* Using a fixed-size array instead of AString for conversion. Conversion now runs ~10x faster :) (in debug mode)madmaxoft@gmail.com2012-03-051-25/+29
* WSS conversion quickfix: reserving memory so that AString doesn't need to re-alloc (but still uses painfully slow push_back()s )madmaxoft@gmail.com2012-03-051-0/+2
* Yay tiny commits XD fixed % signfaketruth2012-03-041-1/+1
* Lowered the amount of logging while converting chunksfaketruth2012-03-041-1/+8
* Converted pak files were not marked 'dirty' and wouldn't be saved. Fixed now :)faketruth2012-03-041-0/+1
* Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load.faketruth2012-03-041-15/+155
* Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)madmaxoft@gmail.com2012-02-281-94/+149
* Chunk coords mostly "upgraded" to include the Y coord for future compatibilitymadmaxoft@gmail.com2012-02-171-5/+5
* Lots of logging addedmadmaxoft@gmail.com2012-02-171-1/+4
* Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com2012-02-161-50/+139
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-0/+415