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* Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com2012-03-241-13/+14
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* Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com2012-03-231-14/+13
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* Unified the chunk data to use the BLOCKDATA datatype.madmaxoft@gmail.com2012-03-141-5/+7
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* Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com2012-03-141-9/+17
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* Fixed a small bug in chunk version check D:faketruth2012-03-111-0/+1
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* Completely integrated the new axis ordering. Will update worlds accordinglyfaketruth2012-03-101-0/+144
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* cClientHandles have a unique ID now to distinguish themfaketruth2012-03-091-1/+1
| | | | | | | | | | | cAuthenticator uses unique client ID for authentication Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked Using callback reference instead of pointer in GetChunkData and affiliates GetChunkData returns false when failed, and true when succeeded Renamed entity type enums to something prettier Exposed some functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
* WSSCompact: fixed switched version values (!); removed unused methodsmadmaxoft@gmail.com2012-03-071-2/+2
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* Using a fixed-size array instead of AString for conversion. Conversion now runs ~10x faster :) (in debug mode)madmaxoft@gmail.com2012-03-051-25/+29
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* WSS conversion quickfix: reserving memory so that AString doesn't need to re-alloc (but still uses painfully slow push_back()s )madmaxoft@gmail.com2012-03-051-0/+2
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* Yay tiny commits XD fixed % signfaketruth2012-03-041-1/+1
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* Lowered the amount of logging while converting chunksfaketruth2012-03-041-1/+8
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* Converted pak files were not marked 'dirty' and wouldn't be saved. Fixed now :)faketruth2012-03-041-0/+1
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* Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load.faketruth2012-03-041-15/+155
| | | | | | BACK UP YOUR WORLD! git-svn-id: http://mc-server.googlecode.com/svn/trunk@358 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)madmaxoft@gmail.com2012-02-281-94/+149
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* Chunk coords mostly "upgraded" to include the Y coord for future compatibilitymadmaxoft@gmail.com2012-02-171-5/+5
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@285 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Lots of logging addedmadmaxoft@gmail.com2012-02-171-1/+4
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* Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com2012-02-161-50/+139
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* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-0/+415
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6