index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
source
/
WSSCompact.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Using a fixed-size array instead of AString for conversion. Conversion now runs ~10x faster :) (in debug mode)
madmaxoft@gmail.com
2012-03-05
1
-25
/
+29
*
WSS conversion quickfix: reserving memory so that AString doesn't need to re-alloc (but still uses painfully slow push_back()s )
madmaxoft@gmail.com
2012-03-05
1
-0
/
+2
*
Yay tiny commits XD fixed % sign
faketruth
2012-03-04
1
-1
/
+1
*
Lowered the amount of logging while converting chunks
faketruth
2012-03-04
1
-1
/
+8
*
Converted pak files were not marked 'dirty' and wouldn't be saved. Fixed now :)
faketruth
2012-03-04
1
-0
/
+1
*
Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load.
faketruth
2012-03-04
1
-15
/
+155
*
Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)
madmaxoft@gmail.com
2012-02-28
1
-94
/
+149
*
Chunk coords mostly "upgraded" to include the Y coord for future compatibility
madmaxoft@gmail.com
2012-02-17
1
-5
/
+5
*
Lots of logging added
madmaxoft@gmail.com
2012-02-17
1
-1
/
+4
*
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
2012-02-16
1
-50
/
+139
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-0
/
+415