Commit message (Expand) | Author | Files | Lines | |
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2012-03-04 | Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load. | faketruth | 1 | -0/+9 |
2012-02-28 | Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;) | madmaxoft@gmail.com | 1 | -2/+19 |
2012-02-16 | Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly | madmaxoft@gmail.com | 1 | -8/+9 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -0/+84 |