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* Simulators are woken up after an explosion.madmaxoft@gmail.com2013-06-211-0/+10
* More TNT fixes.madmaxoft@gmail.com2013-06-181-3/+15
* TNT fixes.madmaxoft@gmail.com2013-06-181-2/+2
* First attempt at fixing the inter-threading deadlocks between the tick thread and the socket threadmadmaxoft@gmail.com2013-06-151-0/+12
* Added cWorld::SetSignLines(), re-exported to Lua manually to avoid ghost return valuesmadmaxoft@gmail.com2013-06-121-4/+17
* Implemented droppersmadmaxoft@gmail.com2013-05-261-0/+36
* Temporarily set all pickups to spawn in the middle of the block from which they fall.madmaxoft@gmail.com2013-05-121-9/+25
* cWorld: Temporary fix for FS #338madmaxoft@gmail.com2013-05-121-0/+9
* Explosion: Switched from a cube to a sphere. Implemented using cBlockArea and moved block changing code to ChunkMapkeyboard.osh@gmail.com2013-05-041-31/+4
* Slight performance improvements in cWorld::DoExplosiontAt()madmaxoft@gmail.com2013-04-191-3/+5
* Fixed Linux compilation, slight code cleanupmadmaxoft@gmail.com2013-04-191-25/+25
* Initial implementation of explosions and TNT blockkeyboard.osh@gmail.com2013-04-181-0/+62
* Proper entity removal functionsmadmaxoft@gmail.com2013-04-131-10/+10
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-102/+55
* Added carrots and potatoes handling, bonemealing and proper lighting.madmaxoft@gmail.com2013-04-051-3/+31
* Proper fix for FS #347. Also unification of ticking block entities.madmaxoft@gmail.com2013-04-011-11/+11
* Hotfix for FS #347.madmaxoft@gmail.com2013-04-011-7/+13
* Added support for the packet #28 (0x1C): ENTITY_VELOCITYkeyboard.osh@gmail.com2013-03-181-0/+8
* Removed the Classic fluid simulator, it was too unstable (2nd attempt)madmaxoft@gmail.com2013-03-141-2/+2
* Removed the Classic fluid simulator, it was too unstablemadmaxoft@gmail.com2013-03-141-17/+7
* Added a Noop fluid simulator that doesn't do anything with the fluid (fluid doesn't spread at all, behaves like a normal block)madmaxoft@gmail.com2013-03-141-0/+10
* Added a Vaporize fluid simulator that simply replaces fluid blocks with air.madmaxoft@gmail.com2013-03-141-0/+8
* Initial nether composition generatormadmaxoft@gmail.com2013-03-111-0/+16
* Player can sit in minecarts (but not move them yet)madmaxoft@gmail.com2013-03-031-41/+50
* Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com2013-03-021-5/+5
* New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com2013-03-011-2/+2
* Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com2013-02-281-6/+6
* Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com2013-02-281-1/+9
* Added HOOK_WEATHER_CHANGING.madmaxoft@gmail.com2013-02-131-88/+58
* Simplified cWorld::FindAndDoWithPlayer()madmaxoft@gmail.com2013-02-011-11/+8
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-46/+36
* Floody fluid simulator can create sourceblocks (configurable in World.ini)madmaxoft@gmail.com2013-01-041-5/+4
* Dispensers can dispense items and liquids nowluksor111@gmail.com2012-12-261-0/+18
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-1/+2
* Fixed time calculation in cWorld::Tick()madmaxoft@gmail.com2012-12-171-2/+2
* Android: Made the initial pre-calculated spawn area smallerfaketruth2012-11-161-1/+1
* Removed an unused obsolete function chain - cWorld::GetChunkBlockData()madmaxoft@gmail.com2012-11-111-9/+0
* Refactored the world time.madmaxoft@gmail.com2012-11-011-57/+40
* Added Bats and Witches.luksor111@gmail.com2012-11-011-0/+4
* Fixed gcc compilationmadmaxoft@gmail.com2012-10-281-1/+1
* Added cWorld:SpawnMob(PosX, PosY, PosZ, EntityType) to Lua APImadmaxoft@gmail.com2012-10-281-10/+59
* Fixed a valgrind warning in BlockDirt.madmaxoft@gmail.com2012-10-261-4/+4
* Fixed up a few valgrind warningsmadmaxoft@gmail.com2012-10-251-7/+8
* Top blocks are now snowed over, either normally, or in deep snow (patch contributed by funmaker, Luksor and Sebi)madmaxoft@gmail.com2012-10-211-0/+1
* Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com2012-10-211-2/+11
* Made cWorld's block query functions more orthogonal, added GetBlockInfo() returning all info on a block.madmaxoft@gmail.com2012-10-201-0/+18
* Fixed DelayedFluidSimulator.madmaxoft@gmail.com2012-10-151-3/+6
* Floody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidianmadmaxoft@gmail.com2012-10-141-5/+8
* Initial Floody fluid simulator.madmaxoft@gmail.com2012-10-141-13/+13
* Preparation for multiple fluid simulators.madmaxoft@gmail.com2012-10-131-11/+54
* Added delayed ticking to Lua APImadmaxoft@gmail.com2012-10-131-24/+41
* Added an option to disable/enable PVP on a per world basisfaketruth2012-10-101-1/+2
* Completely removed the old (buggy) redstone simulator.madmaxoft@gmail.com2012-10-061-10/+5
* BlockArea writing support (BlockTypes with BlockMeta only)madmaxoft@gmail.com2012-10-061-0/+9
* Fixed saplings not growing into treesmadmaxoft@gmail.com2012-10-031-1/+1
* Moved blockticking into blockhandler classes.madmaxoft@gmail.com2012-10-031-2/+20
* Beds can be slept in now (it doesn't change the time though)faketruth2012-09-291-0/+9
* Unified folder name-casingmadmaxoft@gmail.com2012-09-291-1/+1
* Added the block dig animation packet (patch contributed by l0udPL)madmaxoft@gmail.com2012-09-251-0/+9
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+2097