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2012-03-12Gotten rid of stricmp MSVC warningsmadmaxoft@gmail.com1-2/+2
2012-03-10Fixed *nix threading issue;madmaxoft@gmail.com1-4/+5
2012-03-07Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)madmaxoft@gmail.com1-1/+3
2012-03-06World storage names are now case-INsensitivemadmaxoft@gmail.com1-2/+2
2012-02-28Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)madmaxoft@gmail.com1-12/+20
2012-02-28Chunk now has an indicator of load failure; Chunk generator uses cChunkStaymadmaxoft@gmail.com1-0/+3
2012-02-28Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)madmaxoft@gmail.com1-5/+10
2012-02-26Implemented chunk loading without generating on load-failuremadmaxoft@gmail.com1-10/+34
2012-02-20Using own ASSERT() that logs to filefaketruth1-1/+1
2012-02-18Thread-safe chunk generation, storage and generator are queried for progress while initializing servermadmaxoft@gmail.com1-7/+45
2012-02-17Chunk coords mostly "upgraded" to include the Y coord for future compatibilitymadmaxoft@gmail.com1-14/+14
2012-02-16Chunks are now marked as savedmadmaxoft@gmail.com1-2/+10
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-45/+136
2012-02-15Fixed a deadlock in WorldStoragefaketruth1-3/+5
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-0/+256