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* Snow drops snowballs only when mined with a shovelmadmaxoft@gmail.com2012-06-071-1/+11
* Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com2012-06-061-83/+297
* Yay redstone repeaters!faketruth2012-03-061-0/+3
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-0/+3
* - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2012-01-011-0/+4
* - implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com2011-12-281-0/+2
* - Linux compatible fixes including updated makefilemtilden@gmail.com2011-12-261-5/+8
* - Implemented function to check item categorylapayo94@gmail.com2011-12-251-1/+9
* - improved and simplified the door system (shorter, clearer)lapayo94@gmail.com2011-12-251-0/+20
* Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth2011-12-251-3/+2
* Fixes:lapayo94@gmail.com2011-12-221-2/+0
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-211-0/+4
* Added Sebi's changes to pistons and item drops.admin@omencraft.com2011-11-071-0/+18
* MCServer c++ source filesfaketruth2011-10-031-0/+37