index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cBlockToPickup.cpp
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*
Yay redstone repeaters!
faketruth
2012-03-06
1
-0
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+3
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-0
/
+3
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- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
lapayo94@gmail.com
2012-01-01
1
-0
/
+4
*
- implemented the fire simulation in native c++ (cFireSimulator)
lapayo94@gmail.com
2011-12-28
1
-0
/
+2
*
- Linux compatible fixes including updated makefile
mtilden@gmail.com
2011-12-26
1
-5
/
+8
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- Implemented function to check item category
lapayo94@gmail.com
2011-12-25
1
-1
/
+9
*
- improved and simplified the door system (shorter, clearer)
lapayo94@gmail.com
2011-12-25
1
-0
/
+20
*
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
faketruth
2011-12-25
1
-3
/
+2
*
Fixes:
lapayo94@gmail.com
2011-12-22
1
-2
/
+0
*
- Crafting fixed in 1.0.0
lapayo94@gmail.com
2011-12-21
1
-0
/
+4
*
Added Sebi's changes to pistons and item drops.
admin@omencraft.com
2011-11-07
1
-0
/
+18
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MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+37