index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
source
/
cChestEntity.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-234
/
+234
2012-06-08
Configurable classic composition generator
cedeel@gmail.com
1
-18
/
+0
2012-06-06
Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
madmaxoft@gmail.com
1
-2
/
+3
2012-05-28
Chests and Furnaces are now saved properly into Anvil scheme.
madmaxoft@gmail.com
1
-2
/
+10
2012-04-23
Anvil storage writing (Basic storage is working, NO entities except for chests are working! Don't use for real servers)
madmaxoft@gmail.com
1
-1
/
+1
2012-03-24
Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
madmaxoft@gmail.com
1
-12
/
+0
2012-03-23
Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)
madmaxoft@gmail.com
1
-0
/
+12
2012-03-14
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
1
-1
/
+0
2012-02-16
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
1
-5
/
+0
2012-02-15
Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)
madmaxoft@gmail.com
1
-5
/
+5
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-12
/
+44
2012-01-30
More cFile cleanup; removed old format writing for block entities
madmaxoft@gmail.com
1
-26
/
+20
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-4
/
+11
2011-12-29
- Chests open and close on clients when opened/closed
mtilden@gmail.com
1
-4
/
+48
2011-12-25
Code improvements
lapayo94@gmail.com
1
-1
/
+1
2011-10-31
Player data is saved and loaded as human readable JSON now.
faketruth
1
-16
/
+2
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-3
/
+4
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+185