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* Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com2012-03-241-12/+0
* Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com2012-03-231-0/+12
* Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com2012-03-141-1/+0
* Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com2012-02-161-5/+0
* Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)madmaxoft@gmail.com2012-02-151-5/+5
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-12/+44
* More cFile cleanup; removed old format writing for block entitiesmadmaxoft@gmail.com2012-01-301-26/+20
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-4/+11
* - Chests open and close on clients when opened/closedmtilden@gmail.com2011-12-291-4/+48
* Code improvementslapayo94@gmail.com2011-12-251-1/+1
* Player data is saved and loaded as human readable JSON now.faketruth2011-10-311-16/+2
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-3/+4
* MCServer c++ source filesfaketruth2011-10-031-0/+185