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* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-56/+56
* Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com2012-06-061-12/+29
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-0/+3
* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-281-2/+6
* - Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com2011-12-251-61/+2
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-211-10/+11
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-2/+2
* MCServer c++ source filesfaketruth2011-10-031-0/+90