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* Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithmsfaketruth2011-12-271-2/+2
* Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth2011-12-261-72/+72
* - improved Simulator system lapayo94@gmail.com2011-12-261-26/+1
* - Linux compatible fixes including updated makefilemtilden@gmail.com2011-12-261-4/+5
* Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cppfaketruth2011-12-261-236/+3
* Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth2011-12-261-7/+0
* Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth2011-12-251-21/+31
* Digging leaves with shears now drops leaveslapayo94@gmail.com2011-12-221-4/+31
* Changed chunk generation so any surface sand with air underneath it will turn into sandstone to prevent most sand cave-ins due to odd cave placement.admin@omencraft.com2011-11-151-12/+37
* Fixed doors. I forgot to actually return proper Hex value. Started work on adding farmland, farming, and leaf decay support.admin@omencraft.com2011-11-101-0/+5
* Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.admin@omencraft.com2011-11-091-4/+4
* Fixed bug in cChunk.cpp not calculating RedstoneCircuits at the correct positions. Also, forgot to mention you can now place colored wool.admin@omencraft.com2011-11-081-2/+2
* Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.admin@omencraft.com2011-11-071-4/+21
* Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com2011-11-061-10/+10
* Change SetBlock to FastSetBlock in cRedstone.cpp and grass will now grow if any one hit block is above it.admin@omencraft.com2011-11-051-6/+11
* Fixed some "Entity was not found in any chunk!" warningsfaketruth2011-11-021-10/+18
* fixed player spawning in the ground.admin@omencraft.com2011-11-011-1/+1
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-33/+32
* Using SSE instructions for noise (terrain generation)faketruth2011-10-251-9/+9
* Compiles for linuxfaketruth2011-10-211-6/+9
* MCServer c++ source filesfaketruth2011-10-031-0/+1388