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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cChunk.h
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2012-01-29
Old code begone! ChunkMap cleanup
madmaxoft@gmail.com
1
-2
/
+0
2012-01-19
Terrain generation is synchronous again, async generation has bugs.
faketruth
1
-2
/
+2
2012-01-01
Fixed the numchunks console command.
faketruth
1
-0
/
+5
2011-12-31
Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
faketruth
1
-1
/
+14
2011-12-26
- Linux compatible fixes including updated makefile
mtilden@gmail.com
1
-1
/
+1
2011-12-26
Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
faketruth
1
-15
/
+7
2011-12-26
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
faketruth
1
-1
/
+6
2011-12-25
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
faketruth
1
-0
/
+1
2011-12-22
Digging leaves with shears now drops leaves
lapayo94@gmail.com
1
-0
/
+2
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-4
/
+7
2011-10-21
Compiles for linux
faketruth
1
-1
/
+2
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+127