index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
source
/
cChunk.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fixed the numchunks console command.
faketruth
2012-01-01
1
-0
/
+5
*
Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
faketruth
2011-12-31
1
-1
/
+14
*
- Linux compatible fixes including updated makefile
mtilden@gmail.com
2011-12-26
1
-1
/
+1
*
Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
faketruth
2011-12-26
1
-15
/
+7
*
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
faketruth
2011-12-26
1
-1
/
+6
*
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
faketruth
2011-12-25
1
-0
/
+1
*
Digging leaves with shears now drops leaves
lapayo94@gmail.com
2011-12-22
1
-0
/
+2
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
1
-4
/
+7
*
Compiles for linux
faketruth
2011-10-21
1
-1
/
+2
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+127