| Commit message (Expand) | Author | Age | Files | Lines |
* | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 2012-02-13 | 1 | -36/+93 |
* | Removed unused code | madmaxoft@gmail.com | 2012-02-08 | 1 | -3/+5 |
* | MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core) | madmaxoft@gmail.com | 2012-02-08 | 1 | -2/+12 |
* | Old code begone! ChunkMap cleanup | madmaxoft@gmail.com | 2012-01-29 | 1 | -2/+0 |
* | Terrain generation is synchronous again, async generation has bugs. | faketruth | 2012-01-19 | 1 | -2/+2 |
* | Fixed the numchunks console command. | faketruth | 2012-01-01 | 1 | -0/+5 |
* | Made a couple of functions in cChunk inline, this should speed up several block operations on chunks | faketruth | 2011-12-31 | 1 | -1/+14 |
* | - Linux compatible fixes including updated makefile | mtilden@gmail.com | 2011-12-26 | 1 | -1/+1 |
* | Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp | faketruth | 2011-12-26 | 1 | -15/+7 |
* | Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed | faketruth | 2011-12-26 | 1 | -1/+6 |
* | Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O | faketruth | 2011-12-25 | 1 | -0/+1 |
* | Digging leaves with shears now drops leaves | lapayo94@gmail.com | 2011-12-22 | 1 | -0/+2 |
* | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 2011-10-31 | 1 | -4/+7 |
* | Compiles for linux | faketruth | 2011-10-21 | 1 | -1/+2 |
* | MCServer c++ source files | faketruth | 2011-10-03 | 1 | -0/+127 |