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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
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Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
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alwaysTicked
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biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
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ghastsounds
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itemsinicleanup
master
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A lightweight, fast and extensible game server for Minecraft
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cChunk.inl.h
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2012-03-10
Was using "#else if" which is not valid apparently, now using "#elif"
faketruth
1
-2
/
+2
2012-03-10
You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!
faketruth
1
-0
/
+8
2012-03-10
Using more of the index functions in cChunk, so it should be easy enough to flip the axis ordering now
faketruth
1
-2
/
+2
2012-03-05
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
madmaxoft@gmail.com
1
-22
/
+24
2012-03-03
Got rid of some hardcoded numbers, now using hardcoded variables! woo
faketruth
1
-4
/
+4
2012-02-16
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
1
-0
/
+39
2011-12-31
Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
faketruth
1
-0
/
+118