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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
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LuaStateParamsRead
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Megumin
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Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
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daylightgrowth
dumpinfo-plugin-folder
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formattingcodes
ghastsounds
infodump-dependencies
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itemsinicleanup
master
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A lightweight, fast and extensible game server for Minecraft
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cChunkGenerator.cpp
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Author
Age
Files
Lines
*
DistortedVoronoi biome generator
madmaxoft@gmail.com
2012-05-31
1
-1
/
+3
*
Added a voronoi biome generator (#180)
madmaxoft@gmail.com
2012-05-27
1
-0
/
+6
*
ConstantBiome parsing now uses the string-to-biome conversion (#183)
madmaxoft@gmail.com
2012-05-27
1
-2
/
+7
*
Added the CheckerBoardBiomes parameter for setting biomes that CheckerBoard generates (#179). Added string-to-biome conversion (#183). Added OreNests to default Structures configuration.
madmaxoft@gmail.com
2012-05-27
1
-2
/
+3
*
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
2012-05-25
1
-31
/
+258
*
Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks!
madmaxoft@gmail.com
2012-04-10
1
-2
/
+4
*
Unified the chunk data to use the BLOCKDATA datatype.
madmaxoft@gmail.com
2012-03-14
1
-1
/
+1
*
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
2012-03-14
1
-2
/
+12
*
Added a flat terrain generator with settable terrain height
madmaxoft@gmail.com
2012-03-12
1
-8
/
+6
*
Fixed *nix threading issue;
madmaxoft@gmail.com
2012-03-10
1
-4
/
+4
*
Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)
madmaxoft@gmail.com
2012-02-28
1
-14
/
+16
*
ChunkGenerator: fixed an inverted condition on chunk-skipping when the generator is overloaded; set the overload threshold to 500 chunks (from original 50 which is not enough even for a single player)
madmaxoft@gmail.com
2012-02-28
1
-6
/
+9
*
Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.
madmaxoft@gmail.com
2012-02-18
1
-0
/
+1
*
Thread-safe chunk generation, storage and generator are queried for progress while initializing server
madmaxoft@gmail.com
2012-02-18
1
-4
/
+32
*
Chunk coords mostly "upgraded" to include the Y coord for future compatibility
madmaxoft@gmail.com
2012-02-17
1
-10
/
+18
*
cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.
madmaxoft@gmail.com
2012-02-16
1
-7
/
+12
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-88
/
+74
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-7
/
+3
*
ChunkGenerator: rewritten thread-locking using the new RAII CSLock class
madmaxoft@gmail.com
2012-01-29
1
-75
/
+69
*
The missing file! cChunkGenerator.h/cpp
faketruth
2011-12-25
1
-0
/
+172