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* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-544/+544
* I think the chunk generation hooks for Lua are pretty good now, though it might still need some tweakingfaketruth2012-06-131-3/+23
* Added implementation of E_PLUGIN_CHUNK_GENERATING lua hookfaketruth2012-06-111-10/+21
* More ini settings save their defaultsmadmaxoft@gmail.com2012-06-091-4/+4
* World generator uses the new Ini interface; also set new defaults for the generator to match the best generation we currently havemadmaxoft@gmail.com2012-06-091-63/+57
* Sugarcane and Pumpkins get placed (quite rarely) in the SprinkleSmallFoliage FinishGenmadmaxoft@gmail.com2012-06-081-15/+21
* Configurable classic composition generatorcedeel@gmail.com2012-06-081-1/+19
* New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)madmaxoft@gmail.com2012-06-051-0/+4
* Added the Biomal composition generator.madmaxoft@gmail.com2012-06-021-7/+12
* Added a cHeiGenCache object for caching generated heightmaps. World generation is now about twice as fast as before Rev 535 :)madmaxoft@gmail.com2012-06-021-0/+17
* Added a cBioGenCache object for caching generated biomesmadmaxoft@gmail.com2012-06-021-0/+18
* Added the Biomal height generator, made it the default height generator.madmaxoft@gmail.com2012-06-021-5/+10
* DistortedVoronoi biome generatormadmaxoft@gmail.com2012-05-311-1/+3
* Added a voronoi biome generator (#180)madmaxoft@gmail.com2012-05-271-0/+6
* ConstantBiome parsing now uses the string-to-biome conversion (#183)madmaxoft@gmail.com2012-05-271-2/+7
* Added the CheckerBoardBiomes parameter for setting biomes that CheckerBoard generates (#179). Added string-to-biome conversion (#183). Added OreNests to default Structures configuration.madmaxoft@gmail.com2012-05-271-2/+3
* Merged the composable_generator branch into the trunkmadmaxoft@gmail.com2012-05-251-31/+258
* Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks!madmaxoft@gmail.com2012-04-101-2/+4
* Unified the chunk data to use the BLOCKDATA datatype.madmaxoft@gmail.com2012-03-141-1/+1
* Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com2012-03-141-2/+12
* Added a flat terrain generator with settable terrain heightmadmaxoft@gmail.com2012-03-121-8/+6
* Fixed *nix threading issue;madmaxoft@gmail.com2012-03-101-4/+4
* Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)madmaxoft@gmail.com2012-02-281-14/+16
* ChunkGenerator: fixed an inverted condition on chunk-skipping when the generator is overloaded; set the overload threshold to 500 chunks (from original 50 which is not enough even for a single player)madmaxoft@gmail.com2012-02-281-6/+9
* Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.madmaxoft@gmail.com2012-02-181-0/+1
* Thread-safe chunk generation, storage and generator are queried for progress while initializing servermadmaxoft@gmail.com2012-02-181-4/+32
* Chunk coords mostly "upgraded" to include the Y coord for future compatibilitymadmaxoft@gmail.com2012-02-171-10/+18
* cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.madmaxoft@gmail.com2012-02-161-7/+12
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-88/+74
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-7/+3
* ChunkGenerator: rewritten thread-locking using the new RAII CSLock classmadmaxoft@gmail.com2012-01-291-75/+69
* The missing file! cChunkGenerator.h/cppfaketruth2011-12-251-0/+172