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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cChunkMap.cpp
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*
More cFile cleanup; removed old format writing for block entities
madmaxoft@gmail.com
2012-01-30
1
-4
/
+0
*
Initial cFile implementation (using stdio FILE) and test in cChunkMap
madmaxoft@gmail.com
2012-01-30
1
-84
/
+86
*
Old code begone! ChunkMap cleanup
madmaxoft@gmail.com
2012-01-29
1
-348
/
+250
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-6
/
+9
*
ChunkGenerator: rewritten thread-locking using the new RAII CSLock class
madmaxoft@gmail.com
2012-01-29
1
-3
/
+4
*
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
madmaxoft@gmail.com
2012-01-27
1
-1
/
+1
*
Terrain generation is synchronous again, async generation has bugs.
faketruth
2012-01-19
1
-1
/
+1
*
Fixed the numchunks console command.
faketruth
2012-01-01
1
-1
/
+11
*
Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin.
faketruth
2011-12-27
1
-1
/
+1
*
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
faketruth
2011-12-25
1
-0
/
+2
*
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
2011-11-01
1
-12
/
+8
*
Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)
admin@omencraft.com
2011-11-01
1
-0
/
+1
*
denotch map converter works! :D
admin@omencraft.com
2011-10-31
1
-8
/
+9
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
1
-3
/
+4
*
Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.
admin@omencraft.com
2011-10-30
1
-5
/
+0
*
Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"
admin@omencraft.com
2011-10-29
1
-5
/
+10
*
Compiles for linux
faketruth
2011-10-21
1
-0
/
+3
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+714