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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cChunkMap.h
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2012-02-16
Chunks are properly saved before being unloaded now
faketruth
1
-1
/
+8
2012-02-15
Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)
madmaxoft@gmail.com
1
-1
/
+34
2012-02-14
Slight cleanup - removed old code, some additional comments on dangerous functions
madmaxoft@gmail.com
1
-2
/
+2
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-48
/
+41
2012-02-08
Removed unused code
madmaxoft@gmail.com
1
-1
/
+0
2012-02-08
MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)
madmaxoft@gmail.com
1
-1
/
+18
2012-01-30
Initial cFile implementation (using stdio FILE) and test in cChunkMap
madmaxoft@gmail.com
1
-2
/
+3
2012-01-29
Old code begone! ChunkMap cleanup
madmaxoft@gmail.com
1
-22
/
+1
2012-01-01
Fixed the numchunks console command.
faketruth
1
-0
/
+2
2011-12-25
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
faketruth
1
-0
/
+2
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-1
/
+3
2011-10-29
Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"
admin@omencraft.com
1
-1
/
+1
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+91