| Commit message (Expand) | Author | Age | Files | Lines |
* | Added support for SetNextBlockTick() function callable from Lua | madmaxoft@gmail.com | 2012-05-30 | 1 | -0/+3 |
* | Added code for the chunks to manipulate their neighbors while ticking. Also added some basic farming support - melon and pumpkin growing code. Untested and untestable so far, will test and fix later. | madmaxoft@gmail.com | 2012-05-29 | 1 | -2/+10 |
* | Merged the composable_generator branch into the trunk | madmaxoft@gmail.com | 2012-05-25 | 1 | -14/+39 |
* | Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks! | madmaxoft@gmail.com | 2012-04-10 | 1 | -0/+3 |
* | Fixed a deadlock by removing clients from all chunks upon their exit, not using the clients chunklists. | madmaxoft@gmail.com | 2012-03-22 | 1 | -2/+4 |
* | Exposed a function to Lua to get a block's sky light value | faketruth | 2012-03-16 | 1 | -0/+1 |
* | Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency | madmaxoft@gmail.com | 2012-03-14 | 1 | -46/+48 |
* | cClientHandles have a unique ID now to distinguish them | faketruth | 2012-03-09 | 1 | -1/+1 |
* | ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :) | madmaxoft@gmail.com | 2012-03-05 | 1 | -3/+6 |
* | Got rid of some hardcoded numbers, now using hardcoded variables! woo | faketruth | 2012-03-03 | 1 | -6/+6 |
* | Chunk now has an indicator of load failure; Chunk generator uses cChunkStay | madmaxoft@gmail.com | 2012-02-28 | 1 | -0/+3 |
* | Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;) | madmaxoft@gmail.com | 2012-02-28 | 1 | -6/+22 |
* | Const-correctness for packet broadcasting (fixes GCC compilation) | madmaxoft@gmail.com | 2012-02-28 | 1 | -2/+2 |
* | New cChunkStay class for temporarily keeping chunks loaded even when then have no clients. For now unused, will be used by generator and lighting in the future. | madmaxoft@gmail.com | 2012-02-26 | 1 | -0/+30 |
* | Plain pointer cChunkPtr finishing touches; removed cChunk's critical sections | madmaxoft@gmail.com | 2012-02-23 | 1 | -0/+1 |
* | Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :) | madmaxoft@gmail.com | 2012-02-21 | 1 | -4/+18 |
* | Fixed heightmap optimization from rev 302; removed a few more cChunkPtrs | madmaxoft@gmail.com | 2012-02-21 | 1 | -0/+9 |
* | Fixed block-getting so that simulators work again | madmaxoft@gmail.com | 2012-02-21 | 1 | -0/+2 |
* | Removed some more cChunkPtr usage | madmaxoft@gmail.com | 2012-02-20 | 1 | -1/+16 |
* | Substantial cWorld::FastSetBlock() speed up by queueing all such calls and processing them later chunk-wise (makes growing trees in the generator fast again) | madmaxoft@gmail.com | 2012-02-18 | 1 | -0/+1 |
* | Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries. | madmaxoft@gmail.com | 2012-02-18 | 1 | -0/+1 |
* | Thread-safe chunk generation, storage and generator are queried for progress while initializing server | madmaxoft@gmail.com | 2012-02-18 | 1 | -9/+12 |
* | Chunk coords mostly "upgraded" to include the Y coord for future compatibility | madmaxoft@gmail.com | 2012-02-17 | 1 | -9/+3 |
* | cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively. | madmaxoft@gmail.com | 2012-02-16 | 1 | -7/+8 |
* | Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly | madmaxoft@gmail.com | 2012-02-16 | 1 | -2/+10 |
* | Chunks are properly saved before being unloaded now | faketruth | 2012-02-16 | 1 | -1/+8 |
* | Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window) | madmaxoft@gmail.com | 2012-02-15 | 1 | -1/+34 |
* | Slight cleanup - removed old code, some additional comments on dangerous functions | madmaxoft@gmail.com | 2012-02-14 | 1 | -2/+2 |
* | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 2012-02-13 | 1 | -48/+41 |
* | Removed unused code | madmaxoft@gmail.com | 2012-02-08 | 1 | -1/+0 |
* | MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core) | madmaxoft@gmail.com | 2012-02-08 | 1 | -1/+18 |
* | Initial cFile implementation (using stdio FILE) and test in cChunkMap | madmaxoft@gmail.com | 2012-01-30 | 1 | -2/+3 |
* | Old code begone! ChunkMap cleanup | madmaxoft@gmail.com | 2012-01-29 | 1 | -22/+1 |
* | Fixed the numchunks console command. | faketruth | 2012-01-01 | 1 | -0/+2 |
* | Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O | faketruth | 2011-12-25 | 1 | -0/+2 |
* | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 2011-10-31 | 1 | -1/+3 |
* | Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch" | admin@omencraft.com | 2011-10-29 | 1 | -1/+1 |
* | MCServer c++ source files | faketruth | 2011-10-03 | 1 | -0/+91 |